The two studios work in polar opposite directions: Asya and Lyuba have focus on crowdfunding, while Sasha has focus on networking. We use the accumulat funds, and also held a campaign on Boomstarter: we collect the stat amount, that is, 900 thousand rubles.
For this campaign, we creat merch dolls
Chests, carv horses. For us, such individual, hand-made things seem the most suitable merch, especially since we often create dolls ourselves for our productions in theaters, so we are familiar with such work. Lyuba Nurmukhambetova Baba Yaga Games Lyuba Nurmukhambetova, co-founder of Baba Yaga Games studio In 2020, I found investors, and now publishers.
I had a friend, a respect person from the industry
Who introduc me to an investor, so networking within this environment is very important: it’s small if you are there and create an impression, you will find good connections. Alexander Goodwin Khoroshavin indie developer Selfloss Alexander “Goodwin” Khoroshavin indie developer the current investment climate is, to put it mildly, unfavorable. However, there are still chances to interest investors in your idea, and for the game business owner database creator it is more profitable than working with a game publisher.
He, like a book publisher, releases
The game on all platforms, does marketing, pays for testing, porting (adaptation of the game to different mia – PC, PS and others), but the domains are considered premium conditions of working with him are different. The publisher gives you money, which you, in most cases, have to return.
That is, until he recoups his costs
You will receive zero, and then you can agree 30/70 or 50/50. The investor wants to be partners with you, so he invests in order to possibly sell the project to a larger investor, so it is important to show long-term viability here. Alexander Goodwin tg data Khoroshavin indie developer Selfloss Alexander “Goodwin” Khoroshavin indie developer Third level: formation and upgrade of skills.