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Games and the creator of the game

Domestic video games have resembl a life-loving sprout that breaks through even the asphalt. Relocation of specialists, difficulties with Steam and its painful 30% commission, many requirements for receiving state support and the replacement of everything “Russian” with “Slavic” for the world market.

All these are the whales on which domestic

Developers not only stand, but also successfully develop, earning money and glory for Russian gamev. We spoke with two Russian indie developers, Lyuba Nurmukhambetova from Baba Yaga  Selfloss , Alexander “Goodvin” Khoroshavin, to find out first-hand what the indie segment is like and how it lives, and whether it’s true that Russian folklore has given game design a second wind.

Masha Kokourova Masters Text:

Masha Kokourova Level 1: Moving from Hobbyist to Creator The stories of how our heroes came to game development are completely different, but only at first glance. Alexander studi at the Herzen State Pagogical University of Russia, majoring in viber database computer science and programming.

 

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Asya Yurina and Lyuba Nurmukhambetova

The founders of Baba Yaga Games, receiv an ucation as puppet theater artists at the Russian State Institute of Cinematography. But each of them is a it should be underlined sincere fan of high-quality games, and most importantly, an opponent of routine. It was the desire for creativity and creativity, and not for codes, that brought the guys to the gaming industry.

I remember studying for two years and realizing that

J didn’t want to work as a programmer: it was so stuffy. I thought that I could study game development, and a good moment coincid with this: large engines were available Unity and Unreal (it was 2013–2014). The first one became completely free, but tg data with a commission after a certain profit, and Unreal had a very low subscription cost $15 a month. I pinch my dollars and start studying Unity.

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